


Once you've conquered a single neighbor, chances are you're going to be ahead in most meaningful metrics. By themselves, they're fairly weak and won't stand up to melee attacks. If you're ahead technologically, taking these units into battle will almost always end in a decisive victory for your side.ĭo note that these siege units should be trailing behind whatever front-line infantry is modern at the time you start your attack. The siege units allow you to down cities quickly and with minimal losses to your army. If you get there first and have a strong lead by this point in the game, it's pretty much game over for the AI. Trebuchets are a small improvement by comparison, but when Cannons and Artillery enter the game, these are both times to start picking fights.Īrtillery in particular start with Indirect Fire and one additional point of range compared to previous siege units. This is pretty early in the game by any standard. Usually this means I will go on my first conquering spree when Catapults come along. I tend to try to time my conquering with the advent of new siege units. Thus, the earlier you get big, the more of an advantage you will have. Your Civ's power is almost always directly related to the size of your empire, except for the hit to happiness due to size, and potentially income drain if you don't build your economy properly. There is significant advantage to conquering in the early game.
