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Mudlet line wrapping
Mudlet line wrapping




mudlet line wrapping
  1. #Mudlet line wrapping update
  2. #Mudlet line wrapping code

handle sound files in subdirectories as well (#5984) setLabelDoubleClickCallback arguments work again as documented (#5970) strange clipping multiline map info text (#5990) handling MXP entity tags on Discworld is now correct (#5969)

mudlet line wrapping

add handling of new features element in IRE Muds XML map format (#6075)

#Mudlet line wrapping code

eliminate some obsolete code warnings in Lua label related function (#6063) make new profile name check case insensitive (#6035) properly size unicode 13 and 14 emojis (#5915) add support for Unicode 14 emojis to linux (#6053) don't freeze Mudlet when copying large profile (#5056) increase max allowed links to 20k (#6064) give a simpler connection dialog a go (tabbed) (#5883) map info background can be customized through mapper colors preferences (#5994) new function getCharacterName() (#6023) new function getCustomLines1(.) to fix ordering of custom line points in original getCustomLines(.) (#6009) Traditional Chinese exit strings to generic mapper (#6076) setConfig and an initial set of values (#6074)

#Mudlet line wrapping update

There's a lot of improvements in this Mudlet update besides the top 3 listed above, so dig into the changelog below to find goodies: While we've made great strides in this area, there is still some work to do, so if you can help out - join in! Changelog All of these improvements make releasing much easier! FloXire automated US English translation text generation, Vadi tweaked changelog generation to work for releases as well as PTBs, and keneanung restored connectivity between Github and. Delwing got his elbows out, and created a plugin to synchronise github releases to Wordpress, which cut down on a lot of overhead. Release automationĪ lot of effort this release was put into automating releases since the process was far too unwieldy and complicated. The initial implementation of this feature by ktunkiewicz and Vadi has options for adjusting the map view, enabling MSDP, and various special options. This is now here by the way of a setConfig function. This one has been on the wish list for a good while - the ability for scripts to adjust Mudlet' settings to their liking. Just like profile autosaves, this feature is easy on the disk space as it keeps just one autosaved copy of the map around. Map autosaves are here to do the same thing: even if you don't save your map by hand, Mudlet will save the map for you in the background on a regular basis, so you don't lose your work. Profile autosaves, after they had been introduced, largely eliminated losses of unsaved scripts when Mudlet was unexpectedly shut down. This version has a much simpler map label experience, thanks to Delwing's efforts. The previous version of Mudlet had a map label form that was hard to use. and so is a new update of Mudlet! It brings easier map labels, map autosaves, and scriptable settings. A description of C++ templates is outside the scope of this documentation, but there is plenty of such documentation on the Internet.Summer is around the corner in the Northern Hemisphere. In this case, you need to understand that templates, when used properly, are powerful vehicles for the ease of creation of optimized C++ code. If you have no familiarity with C++ templates at all, then you probably will need more than this document to get you up to speed. If you are familiar with the C++ STL or have worked with other templated container/algorithm libraries, you probably don't need to read this. It is a fairly extensive and robust implementation of such a library and has an emphasis on high performance above all other considerations. It is a C++ template library of containers, algorithms, and iterators useful for runtime and tool development across multiple platforms. EASTL - EASTL stands for Electronic Arts Standard Template LibraryĮASTL stands for Electronic Arts Standard Template Library.






Mudlet line wrapping